My paper (“The problem of other players – in-game collaboration as collective action”) for the upcoming DIGRA conference now resides on some benign Canadian webserver. The brief abstract runs as follows:
“This paper explores the development in game design of collaborative relationships between players, proposes a typology of such relationships and argues that one type of game design makes games a continuous experiment in collective action (Olson, 1971). By framing in-game conflict within the framework of economic game theory the paper seeks to highlight the importance of already well-developed models from other fields for the study of electronic games.”