History of soccer rules

Kasper wisely informed me that soccer tournament rules regarding points awarded (to defeat, draw, and victory) were revised some 20 years ago creating stronger incentives for aggressive play (3 points for victory instead of 2). That’s a wonderful example, which certainly managed to make the thesis section I’m writing on game sum types even more confusing.

But does anyone have a reference to this rule change? Someone know a good history of soccer rules? Or a few more details to help me google? 

Update (July 2006): Ah! I got it. With the help of resident soccer sage Olli Sotamaa. It’s all here.

More fun

Check out Wired’s Game Year in Review: 2010 . The game biz does sort of lend itself to satire.

"As for the current generation of video games, the big news was the long-awaited release of Grand Theft Auto: West Bloodbath. Gamers were appalled by the violence, specifically the wussiness of it. "Wait," they said. "I’m still limited to shooting, beating or running over hookers? Kill Death Die Hurt Maim let me chop off their fingers one by one while they begged for mercy, their cheap eyeliner merging with their tears and darkening the pools of blood at their feet. Are you sure Mario isn’t in this wimpfest?""

Reluctantly interactive stacking game a success with parents’ groups

Take-Two’s "Stacker" wins the acclaim of parents’ groups: "A demo version of Stacker was unveiled at the Tokyo Game Show in September and garnered praise from parents’ groups who lauded its unstimulating visuals, utter lack of storyline, and non-immersive game play."

Developers promise that "We’re confident that the new ‘reluctantly interactive’ content engine we designed will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player."

Now, why is that so funny?

The Onion has the full story.