The Other Players conference is rapidly approaching its second day. Blog comments etc. will be linked from the conference website.
Category: Stuff
Muchos seran los llamados…
[Via Lars Konzack]
As a counterpoint to lists warning against Top 1o Most Evil Games, many feel called to make a canon of the very finest specimens ever.
Here’s Kjetil Sandvik‘s recent attempt:
- Spacewar (first real computer game)
- Pong (first commercial game)
- Colossal Cave Adventure (first text adventure)
- Asteroids (first commercial and succesful vectorbased game)
- MUD1 (First multi-user dungeon/dimension)
- Mario Bros (first character-based platform game)
- Madden NFL (first good licensed sport game)
- Pole Position (first good driving game)
- Pac Man (the ultimate arcade game)
- The Ultima-series (long, commercial and artistic succesful RPG-series)
- Microsoft Flight Simulator (first, pure and best simulator)
- Civilization (Ground-breaking God perspective/building game, marvelous gameplay)
- Tetris (A class of its own)
- Myst (first visually narrative CD-ROM)
- Doom (historically epoch-making technology/content)
- Tekken (most succesful martial arts games)
- Final Fantasy-series (Ground-braking adventure/RPG)
- The Sims (Again a class of its own)
- Grand Theft Auto (first and biggest in 3D freedom-of-movement, ironically, theme-based, show-off sound track)
In the eye of the beholder
David Thomas of Buzzcut comments on the recent debate sparked by the list of 10 Worst Violent Video Games published by the Interfaith Center on Corporate Responsibility.
He is not exactly impressed:
The net effect is to mask real efforts to improve the videogame rating and retail system, and to push to the side a fair dialog about the social impacts of games. The word I’m looking for, the context again, is propaganda. The ICCR has stooped to punditry to press their point of view. And as a result, the good in their mission is tainted with the stink of polemic politics.
The medium is the message
[DANISH] – Here‘s yours truly speaking briefly about the study of multiplayer games on DR’s P1 Morgen (fast-forward to around 17:10). All in honour of Other Players.
The interview was cut a little short, so the public was cheated of some planned thoughtful-yet-humorous responses such as my (probably eagerly anticipated) Tolstoy-Chess analogy.
The power of expectations
At Edge Daniel C. Dennett describes his Law of Needy Readers:
On any important topic, we tend to have a dim idea of what we hope to be true, and when an author writes the words we want to read, we tend to fall for it, no matter how shoddy the arguments. Needy readers have an asymptote at illiteracy; if a text doesn’t say the one thing they need to read, it might as well be in a foreign language. To be open-minded, you have to recognize, and counteract, your own doxastic hungers.
In other words, he agrees with Forster.
Interestingly, I really liked Dennett’s book.