No wonder the construction of the new home for the Danish Broadcasting Association (ITU’s neighbour) is dangerously over budget.
That’s what happens when you forget to move the crane before you build…
Category: Stuff
Game seminar Friday next week
The University of Copenhagen is hosting the next down-to-Earth but often pleasant public game seminar in our twice-a-year series. Program below:
To Kill or not to Kill – and other presentations on computer games research
Friday November 12, 2004
MODINET’s Conference Room 5.2.29a (old KUA)
PROGRAMME:
09.15-09.25: Welcome
09.25-10.05: Gitte Stald Perspectives on Fascination of Death and Violence in Games
10.05-10.45: Kjetil Sandvik Game Characters with Scruples?
10.45-11.00: Coffee
11.00-11.40: Susana Tosca To Kill or not to Kill: the Butterfly Effect in Blade Runner
11.40-12.20: Troels Degn-Johansson On Death and Destruction in Strategy Games
12.20-13.15: Lunch
13.15-13.55: Jesper Juul What the Game Means: About Grand Theft Auto 3
13.55-14.10: coffee
14.10-14.50: Charlie Breindahl Racing Games
14.50-15.30: Jonas Heide Smith Games, Peacocks, and the Theory of Conflict
Killing in the name of…
Yep, GTA San Andreas is out and pushing aging consoles to the limit. As so often before my experience with single-player progression games is limited to brief experimentation but I did manage to drive a bicycle in front of a speeding train and drive recklessly to the inspiring, lofty tones of Rage Against the Machine. I am in no position to comment, but this muscle and fat thing… why?
Update: Check out the more thoughtful thoughts of one Mr. Silencio, AKA the Dr-to-be M. Sicart (or is that “Scart”?).
Uncomfortably true
“The only books that influence us are those for which we are ready, and which have gone a little farther down our particular path than we have yet got ourselves.”
—E. M. Forster
State of the art
The State of Play II conference already have a stream archive of all presentations. Smooth.