On 5 September (15:00 – 17:00) I’ll be speaking at the ITU as part of the Game Center‘s Game Lecture Series.
Title: A practical guide to winning and losing: How players deal with shame, glory, and each other
Abstract: A computer will handle the rules of a game in a fair-minded algorithmic fashion. Players, however, will not. To players, interaction during play (and how to deal with victory and defeat) entails a complex negotiation of social norms. Based on empirical data on multi-player gaming, this talk will explore how players handle competition, collaboration, shame, and glory as they strive to achieve the game goals.