For the so inclined Ars Technica has a sensible-seeming article up on the history of the graphical user interface.
For the so inclined Ars Technica has a sensible-seeming article up on the history of the graphical user interface.
Simon, Susana and I just (finally) received the actual/physical signed publishing contract for our text-book adventure. We will publish with Routledge (US) and have agreed to deliver the final manuscript by August 1st.
If any one of you, faithful readers, is interested in reading one or more section(s) to comment we would of course be most grateful.
The promising new blog Game Politics has a great post on “HOW BAD INFORMATION GETS SPREAD ABOUT GAMES“. Read it and think.
My paper (“The problem of other players – in-game collaboration as collective action”) for the upcoming DIGRA conference now resides on some benign Canadian webserver. The brief abstract runs as follows:
“This paper explores the development in game design of collaborative relationships between players, proposes a typology of such relationships and argues that one type of game design makes games a continuous experiment in collective action (Olson, 1971). By framing in-game conflict within the framework of economic game theory the paper seeks to highlight the importance of already well-developed models from other fields for the study of electronic games.”
According to Berlingske Tidende the Danish police recieve a steady number of tips from psychics wanting to share their crystal ball-mediated insights into high-profile crimes.
I like vice criminal inspector Ove Larsen’s assurance that “We treat the reports from clairvoyants on par with all other reports but they are not placed in the top of the pile, if I can put it that way.”
Chairman of Danish sceptical association “Skeptika” is understably miffed.
The piece is published under “National” – doesn’t it rather belong under “Health” or “Education”…?