Risk-free societies

I’m quite bored with the Disneyworld approach to social interaction strived for by several MMORPGs. I think I’m ready for something more PvP soon – and a bit of permadeath wouldn’t hurt either. Also, it seems increasingly self-defeating to me to instate rules that roleplaying can never be an excuse to violate the be-nice rules of EULAs. I think my dream MMORPG would have PvP, permadeath (or at least something close) and an advancement system which made sure that even newbies could “physically” threaten experienced players. Oh, and now that I’m reading from the wish-list I would also like to see worlds in which choices actually had long-term consequences even if it meant upsetting carefully established gameplay balances. But I guess I’ve ranted on this before.