- The iPad and the Media Publishing Industry
- What’s Wrong With ‘X Is Dead’ – Science and Tech – The Atlantic
- The Web Is Dead. Long Live the Internet | Magazine
- Foursquare for Museums « Museum Marketing
- Startup Data by RJMetrics
- Miss Shirley’s mayor special nets a 427% increase in checkins
- Making Lunch a Social Networking Game – Bits Blog – NYTimes.com
- Web Design Collections : Categorized Collections of User Interfaces for Inspiration and Ideas. The CSS Gallery Alternative – Pattern Tap
Tag: bookmarks
Mine seneste 10 links
Her er mine links for July 28th til August 12th:
- Stuart Brown says play is more than fun | Video on TED.com
- Videnskab.dk – Succes i børnehaveklassen giver succes senere i livet
- Unify · The simple content editor that anyone can use.
- Logging Off: The Internet Generation Prefers the Real World – SPIEGEL ONLINE – News – International
- YouTube – Computer Space Arcade Game (1971, Nutting Associates)
- Infograph: Evolution of Gaming | Koku Gamer
- 500 Internal Server Error
- Why Your Customers Don’t Want to Talk to You – Matt Dixon and Lara Ponomareff – The Conversation – Harvard Business Review
- Version2 Mobil
Mine seneste 10 links
Her er mine links for July 12th til July 27th:
- Does Your Startup Really Need Those Game Mechanics?
- A Long Time Ago, in a Lab Far Away . . . – NYTimes.com
- Foursquare vs. Gowalla vs. MyTown: Which Is Better for Business? | Social Media Examiner
- 101 Things I Learned in Interaction Design School: Myth: "Users Will Only Make That Mistake Once"
- UK games market down 16% but is this just a blip?
- Developer: Game consoles aren’t the future | The Digital Home – CNET News
- Domino’s UK Social Media Initiatives Help Increase Profits by 29%
- Guide: Oplev Berlin i børnehøjde · Turen Går Til
- 5 fede badesteder i Berlin · Turen Går Til
- Vulnerability to Violent Video Games: A Review and Integration of Personality Research
Mine seneste 10 links
Her er mine links for July 3rd til July 11th:
- Danskerne køber færre computerspil – ComON
- An In-Depth Look at How People Are Using the iPad
- Why Parents Hate Parenting — New York Magazine
- Closing the Digital Frontier – Magazine – The Atlantic
- Visible Tweets – Twitter Visualisations. Now with added prettiness!
- iPad and Kindle Reading Speeds (Jakob Nielsen’s Alertbox)
- Free World of Warcraft? Dream On, Says Blizzard [With 11 Million Activision Subscribers, Blizzard Not Spending Time Thinking About A Free-To-Play Scenario] » TFTS – Technology, Gadgets & Curiosities
- MMOG Subscriber Populations
- Entrevista a Foursquare: “la aplicación ya ha logrado el reconocimiento del gran público” | AnexoM. Blog oficial de Jazztel
- Foursquare Turns 1 With Half a Million Users
Mine seneste 10 links
Her er mine links for June 22nd til July 3rd:
- Where are all the iPad competitors? | Molly Rants – CNET News
- Roger Ebert Admits His Mistake
- 2009 Box-Office Results: A Very Good Year at the Movies – TIME
- The Media Equation – Hijacking Rolling Stone’s McChrystal Article – NYTimes.com
- SoundMAGIC MP21 In-Ear Sound Isolating Earphones in Black with Microphone (MP 21
- 3 New Ways to Use Twitter at Live Events
- Cognitive Surplus: The Great Spare-Time Revolution | Magazine
- Få overblik … « Computerspilzonen
- iPad Peek
- Today’s Guardian (til iPad)
Mine seneste 10 links
Her er mine links for June 4th til June 18th:
- Screencasting Software – ScreenFlow Overview – Telestream
- Users in Play – 06.10.10
- Computer gamers ‘have reactions of pilots but bodies of chain smokers’ – Telegraph
- YouTube – RSA Animate – Drive: The surprising truth about what motivates us
- Dan Pink on the surprising science of motivation | Video on TED.com
- Shirky: Ontology is Overrated — Categories, Links, and Tags
- Spil-afhængige er dårligere i skolen – Tjek.dk
- Email fra Klaus Hansen til Kulturudvalget
- Recreate Ferris Bueller’s Day Off on Foursquare with Chicago Tourism Promotion
- Cases, cases, cases | Lyt til elefanterne
Mine seneste 10 links
Her er mine links for May 6th til June 2nd:
- 7 Social Media Truths You Can Ignore and Still be Successful | Social Media Examiner
- Why Foursquare Drives Business: What You Need to Know | Social Media Examiner
- A List Apart: Articles: Quick and Dirty Remote User Testing
- Vidgames make Hollywood play – Entertainment News, Technology News, Media – Variety
- 15 Grossly Misleading Movie Posters | Cracked.com
- Take a People-Free Photo in a Crowded Place
- Conversion Room: 7 ways to improve your call to action
- Har du spillet et dansk computerspil i dag? – Kronikker
- Rogue Amoeba | Airfoil for Mac: Wireless Audio Around Your House
- The Good Enough Revolution: When Cheap and Simple Is Just Fine
- The #1 Javascript Pop Up / Lightbox – Get TopUp! – Home
Mine seneste 10 links
- Amazon.com: Stuff: Compulsive Hoarding and the Meaning of Things (9780151014231): Randy O. Frost, Gail Steketee: Books
- Gamasutra – News – Nordic Game Program Awards $533,000 To Eight Nordic Games
- The Escapist : Better Than Film
- GT Countdown Video Game, Top Ten Worst Movie Games | Game Trailers & Videos | GameTrailers.com
- Rumsoldater samler penge ind – Politiken.dk
- Multimedieforeningen – pressemeddelelser –
- How to Seamlessly Run That One Windows App You Need on a Mac [Virtual Machines] –
- BBC News – Twitter used to predict box office hits
- 4 Reasons the iPhone Is a (Video)Game Changer
- Books of The Times – In ‘The Eerie Silence,’ Paul Davies on Aliens – Review – NYTimes.com
Bookmarks for perioden 18/4 til 21/4
- If Location Apps are Games, How’s the Gameplay? – One of the motifs you keep coming across when reading about Foursquare and Gowalla, the mobile location apps, is that they are games, and the games are fu
- Video games can never be art – Roger Ebert’s Journal – Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool’s errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways
- GPB_Social_Gaming_Report_-_March_2010.pdf (application/pdf Objekt) – Taking advantage of the behavioral and social dynamic that people like to interact and<br />
play games with their friends online, social games have proven to be viral and<br />
extremely sticky with a broad, mass-market audience. Within the last year, social<br />
games have exhibited explosive growth, cementing their place as an important and<br />
rapidly-growing sector within the $50B global games market. - Next year’s Twitter? It’s Foursquare – CNN.com – As 2009 draws to a close, with Twitter undoubtedly this year’s media darling and Facebook continuing on its path to global domination, you may wonder which social-media service will become tech’s poster boy in 2010.
- 8 Things Everybody Ought to Know About Concentrating – What science tells us, though, is that not only does multitasking make our work 50% less valuable; it takes 50% longer to finish. Plus, it’s physiologically impossible for the brain to multitask.
- Foursquare’s Growth Not Slowing Down: 725,000 Users, 22 Million Checkins – Mobile social network Foursquare keeps on releasing new stats on its growth, and why shouldn’t it? The numbers are nothing short of impressive.
- How Big Is Twitter Really? –
- Funware’s threat to the traditional video game industry | VentureBeat – Call it Funware. That’s the name for applications with game-like mechanics and game-like behavior that really aren’t traditional video games. And Funware just might steal the thunder from video games, which may no longer have a monopoly on either interactivity or fun.
- Top 10 most expensive video games budgets ever « DigitalBattle.com – Video games are quickly approaching Hollywood movies in terms of budget size, and often surpass then altogether. In the early 90s, video game budgets were around $100,000 — when Doom was released in 1993 it had cost $200,000 and was touted as one of the most expensive games at the time. Today, that barely covers one month worth of production. Here are the top 10 most expensive video game budgets ever: