The ESA has an interesting overview of research which they happen to agree with, i.e. research which questions the games->aggression idea. Unbiased it is not, but hey…
Tag: Computerspil
New statistics problem
At least one good thing can be said about my data analysis: I’ve now specified the actual question which needs to be tested. But I’m still not entirely certain how I should test it. Suggestions much appreciated.
I’ve done a study of what players talk about when playing different types of video games.
An example: One group played three games and each spoken statement was coded YES/NO on a number of variables. For instance, a statement could be: “Critique of other player” YES or NO.
One group made 481 statements playing Game 1, 670 statements playing Game 2, and 328 statements playing Game 3.
In this case “Critique of other player” occured 0 times in Game 1, 0 times in Game 2, and 7 times in Game 3 (i.e. 0%, 0% and 2,1%).
The hypothesis is that game type affects (verbal) behaviour. Thus, the null hypothesis is: The percentages are the same for all three game types.
How do I test this?
(I have various resource persons working on this and will post any solution that they come up with).
Thoughts on player interaction
Greg Aleknevicus’ 2003 thoughts on Player Interaction are well worth checking out. I was particularly interested in the notion of Multi-player Solitaire which specifically relates to what I’m writing on “strategicness”.
For the Fins
Given the number of Fins in my department. The talented… the irrestistable… winners of the Eurovision song contest:
Players’ Realm anthology forthcoming
The game studies anthology I’ve been editing with Patrick Williams is taking shape. It should be out this fall. And will be known as:
J. Patrick Williams, and Jonas Heide Smith (eds.). 2006 (forthcoming). “The Players’ Realm: Studies on the Culture of Video Games and Gaming.” Jefferson, NC: McFarland & Co.
Table of contents etc. here
Update: Seems the publication date has been postponed to early 2007.