Paper on role-playing game communication out

I wrote a paper with Anders Tychsen, Michael Hitchens and Susana Tosca which is now published:

Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana. Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag.

Abstract: The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.

Find it at Springer or, if you don’t have access, try this version.

The beast is born


No Russian men’s choirs appeared and the sound of trumpets seemed distant indeed, but my dissertation epos made its bumpy way from the smoking remnants of my brain, into a 10mb PDF, out of a (now altogether disoriented) Canon printer and to the kind people of “Facilities Management” who promised to bind it. In other words, I plan to arrive casually tomorrow morning, collect the bound monstrosities, cart them to the right fourth floor office and deliver the thing to meet its destiny.

In case the comitee find the thing defensible, the defense is scheduled for 7 December.

(Photo by Soundsgood)