A canon of significant games

Some time ago the Danish minister of culture initiated an effort to establish a series of cultural “canons”, listing the most important works in a range of genre/media.
This initiative, of course, spurred on all kinds of ignored forms of expression to publish their own lists. And so, along with colleagues from the Danish game researcher network spilforskning.dk and at the suggestion of Multimedieforeningen (the Danish game business association), I have been involved in picking out the 20-something most important videogames ever. In our humble opinion, of course.

And the listed are… (with links to descriptions in Danish):

Our initiative has recieved some attention. For instance:

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