For the so inclined Ars Technica has a sensible-seeming article up on the history of the graphical user interface.
For the so inclined Ars Technica has a sensible-seeming article up on the history of the graphical user interface.
Simon, Susana and I just (finally) received the actual/physical signed publishing contract for our text-book adventure. We will publish with Routledge (US) and have agreed to deliver the final manuscript by August 1st.
If any one of you, faithful readers, is interested in reading one or more section(s) to comment we would of course be most grateful.
En route for a substantial while, the “Spillets Verden” game studies anthology is now available in any moderately self-respecting bookstore near you (if you’re in Denmark, that is).
Yours truly contributed with an article on the history of game design, entitled “Rammer for en handling” (“Frameworks for a plot”). Draft version available online.
They said it couldn’t happen. They prayed to their gods that it wouldn’t.
But here it is…
To satisfy thirsty Ballgame.exe fans worldwide…
Jumper (the very early beta)
“Children are playing a game that encourages them to have sex with prostitutes and then murder them,” she said in a statement on the issue. “This is a silent epidemic of media desensitisation that teaches kids it’s OK to diss people because they are a woman, they’re a different colour or they’re from a different place.”
The “she” in question is senator Hillary Clinton now out to bash violent games. Interesting how the above mentioned game mechanic is probably the most famous is recent video game history. Interesting also how one of the best designed games on the form-side also turned out to be the most provoking on the content side. Birth of a Nation, anyone?
Via Nick.