Muchos seran los llamados…


[Via Lars Konzack]

As a counterpoint to lists warning against Top 1o Most Evil Games, many feel called to make a canon of the very finest specimens ever.
Here’s Kjetil Sandvik‘s recent attempt:

  • Spacewar (first real computer game)
  • Pong (first commercial game)
  • Colossal Cave Adventure (first text adventure)
  • Asteroids (first commercial and succesful vectorbased game)
  • MUD1 (First multi-user dungeon/dimension)
  • Mario Bros (first character-based platform game)
  • Madden NFL (first good licensed sport game)
  • Pole Position (first good driving game)
  • Pac Man (the ultimate arcade game)
  • The Ultima-series (long, commercial and artistic succesful RPG-series)
  • Microsoft Flight Simulator (first, pure and best simulator)
  • Civilization (Ground-breaking God perspective/building game, marvelous gameplay)
  • Tetris (A class of its own)
  • Myst (first visually narrative CD-ROM)
  • Doom (historically epoch-making technology/content)
  • Tekken (most succesful martial arts games)
  • Final Fantasy-series (Ground-braking adventure/RPG)
  • The Sims (Again a class of its own)
  • Grand Theft Auto (first and biggest in 3D freedom-of-movement, ironically, theme-based, show-off sound track)

The medium is the message

[DANISH] – Here‘s yours truly speaking briefly about the study of multiplayer games on DR’s P1 Morgen (fast-forward to around 17:10). All in honour of Other Players.
The interview was cut a little short, so the public was cheated of some planned thoughtful-yet-humorous responses such as my (probably eagerly anticipated) Tolstoy-Chess analogy.

The power of expectations

At Edge Daniel C. Dennett describes his Law of Needy Readers:

On any important topic, we tend to have a dim idea of what we hope to be true, and when an author writes the words we want to read, we tend to fall for it, no matter how shoddy the arguments. Needy readers have an asymptote at illiteracy; if a text doesn’t say the one thing they need to read, it might as well be in a foreign language. To be open-minded, you have to recognize, and counteract, your own doxastic hungers.

In other words, he agrees with Forster.
Interestingly, I really liked Dennett’s book.

They rigged the game

Today, photographer Michael Forsmark allegedly videotaped one of the Danish princes (the younger one) driving recklessly (and way too fast) with his two sons in the car. Forsmark reported this incident to the police who have been quick to comment that even if the accusations are true the prince may rest assured that he cannot be prosecuted since the constitution exempts him.
Let’s look closer… the Danish constitution of 1953 says

Par. 3:
Legislative authority shall be vested in the King and the Folketing conjointly. Executive authority shall be vested in the King. Judicial authority shall be vested in the courts of justice.

Par. 13:
The King shall not be answerable for his actions; his person shall be sacrosanct…

I suppose it is this latter clause which, by the semi-magic of Danish constitutional law is supposed to exempt the prince in question from legal responsibility.

Considering the relationship between royalty and ordinary citizens in a game perspective we can probably agree that game balance is skewed which basically translates into a lack of equity. Citizens are equal in the eyes of the law, err… except for a special group of citizens. Wonderful. In a medieval sort of way.

(Story in Politiken)

Update: The photographer is now being accused of actually provoking the prince (if indeed it was the prince) into speeding. Historian Steffen Heiberg is quoted as warning that a public trial would be nothing less than a scandal. Oh, a scandal! Well, in that case all charges should be dropped immediately.

Update: The photographer, it seems, was once accused of sawing off the head of The Little Mermaid. Baroque.