… will be held at ITU on Monday 27.11.2006.
From the official page:
Monday November 27th 2006, 8:30-16:15
IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen s, Auditorium 2. How to get here.
The emotional dimension of computer games has has in the recent years became a popular focus for game research and development. While new games appear dubbed as “emotional rollercoaster rides”, academic research projects attempting to understand games and emotions pop up on the fields of game studies, psychology and HCI, to name a few. Even if one does not subscribe to David Freeman’s statement that the next revolution in games is emotional, the topicality of emotions as both a subject and an approach for computer games research seems evident.
Often used as buzzwords, the concepts of an emotion or an emotional game may refer to very different things depending on one’s viewpoint. Emotions may be states into which players indulge without consideration or they may have a functional role in carefully calculated processes. Some are interested in certain particularly emotional moments that stand out from the playing experiences while some see emotions as means of making sense of the experience. It is not either impossible to imagine someone to whom emotions, regardless of why they emerge, are stepping stones in making more compelling games or selling more games to a wider audience.
Fortunately, the differences in the viewpoints do not necessarily contribute to any kind of disagreement about the nature of the topic. Regardless of our academic or professional backgrounds and the purposes of our projects, as humans we all know what an emotion is and how it feels like. This constitutes a rather solid ground for multidisciplinary discussion on computer games and emotions. The First European Symposium on Computer Games and Emotions, organised by the Center for Computer Games Research at ITU, attempts to provide a forum for such discussion. We invite everyone interested in games and emotions to participate.
The symposium will consist of invited talks followed by adequate time for questions and a plenary discussion. The admission to the symposium is free of charge. To ensure smooth operations we ask the participants to pre-register via email. If you have any questions regarding the symposium, please contact the organisers using the email address firstname.lastname@example.org.
(right-click to download in PDF format)
Registration & Coffee
BIG EMOTIONS OR MOMENT-BY-MOMENT AFFECT?
A PROCESS VIEW ON THE GAMING EXPERIENCE
University of Koblenz-Landau, Germany
DipArch MArch PhD
School of Science and Technology, Kwansei Gakuin University, Japan
Jakob De Lemos
Co-Founder / CTO / Head of Innovation
iMotions Emotion Technology, Denmark
ANTI-BULLYING EDUCATION WITH EMPATHIC CHARACTERS
Professor of Computer Sciences
School of Maths and Computer Science at Heriot-Watt University, UK
DESIGN INSTRUMENTS FOR GAMES:
SHAPING THE ELUSIVE CHARACTER OF EMOTIONS
Assistant Professor, PhD
Institute for Design and Assessment of Technology, Vienna University of Technology, Austria