Our video game text book gets an extra life

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In the year of our Lord 2008, Simon Egenfeldt Nielsen, Susana Tosca and I published our introduction to video games and video game studies Understanding Video Games (unabashedly subtitled “The Essential Introduction”).

The sales data was always semi-abstract to me, but our publisher just informed us that they are “very happy with its success”. It’s been taken up by quite a few game courses and would we do a revised 2nd edition? Lest our work become the less-than essential introduction, we’ve agreed :-) ETA: 2012.

Now, if you’ve read or actually used our book, we’d be very interested in hearing from you. What works, what doesn’t? What are the most important sections to update? What specific recent developments (or titles) should we cover?
Write me at jonas@autofire.dk or use the comment field or your telepathic powers. Thanks!

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