Talk on games+film at ITU

Jack Bauer: From TV2 to PS2
09/03-2006 kl. 4PM-6PM i Auditorium 1

Come to a Master Class about media convergence: Jack Bauer: From TV2 to PS2

TV, movies and computer games are merging. Games are being made into movies, entire TV series are released as interactive computer games, and in the near future we will see a total media convergence.

The latest example is the large scaled PlayStation 2 game 24: The game, which in every detail is an interactive version of the TV series “24” that is currently being shown on Danish TV2 and stars Kiefer Sutherland as the main character agent Jack Bauer.

On March 9th Rob Hill, the lead game designer of the game, and Mark Green from Sony’s Cambridge studio will be in Copenhagen to give a Master Class for Danish IT companies and students of the IT University and the National Academy of Digital, Interactive Entertainment, which focus on the interaction between movies, TV, IT and interactivity. The meeting takes place:

Thursday the 9th of March in auditorium 1 from 4PM to 6PM

Sign up by sending an email to Malene de Bruin bruin@itu.dk

Video games – passion, practice & fresh perspectives workshop at ITU in August

19. – 21. August 2005
Department of Digital Aesthetics & Communication

From 19th to 21st of August 2005, the Department of Digital Aesthetics & Communication (DiAC) will be home to video game aficionados who feel that the subject of their passion hasn’t been exhaustively explored yet and who mind the current gap in video game studies and -design.

See event website

Gonzalo at Copenhagen University tommorow

The opposite of fun is not boredom: Videogames, art and communication

Sure, videogames are fun but is that enough? If television had focused solely on fun, we wouldn’t have news programs, documentaries, commercials or drama. Fun is just one element in the equation of making games, especially when you have a different agenda than just entertaining your players. This talk will review the artistic and communicational potential of videogames by exploring different examples of political, educational and non-traditional games. The language of cinema owes a lot to early art and political films (Griffith, Eisenstein, Riefenstahl): could a similar trend happen in videogames?

Thursday May 26
9.15am to 11.00am
Room 8.3.32 (KUA)

Gonzalo Frasca works at the Center for Computer Game Research at the IT University. He edits Ludology.org and co-edits Game Studies and WaterCoolerGames.org. He is the co-founder of Powerful Robot Games studio, leads the Newsgaming.com project and co-designed the first official videogame ever commissioned for a US Presidential campaign. He is also a former head of game production at Cartoon Network LA.