Danish newspaper establishes news room in Second Life

New-comer Danish newspaper 24timer (named after Jack Bauer’s show, I’m sure) has established a “news room” inside Second Life and will report on virtual happenings for a week.
I haven’t seen decidedly negative game (or virtual world) coverage in Danish media for quite some time. Times they are a’changing.

(The paper can be downloaded in PDF format or viewed on-screen – all it requires is that you read Danish).

Paper on role-playing game communication out

I wrote a paper with Anders Tychsen, Michael Hitchens and Susana Tosca which is now published:

Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana. Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag.

Abstract: The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.

Find it at Springer or, if you don’t have access, try this version.