Deeply buried beneath theoretical arcana, I hereby proclaim that this blog shall henceforth mostly be concerned with my dissertational scriblings. At random intervals I will raise a topic or post paragraphs/sections from my manuscript in the vain hope that someone (that’s you!) will take it upon him/her-self to think along and perhaps to comment should some sequence of words strike you as discussable, unreasonable or just plain nuts.
Tag: PhD
PhD Scholarship in MMORPG development available
To expand the research in the Video Game area of Information Technology, the IT University invites applications for 1 PhD scholarsip in Massively-Multiplayer Game Design and Development.
Continue reading PhD Scholarship in MMORPG development available
Games and gamers
At the recent DIGRA conference the future of game studies was largely thought/hoped to be non-formalistic. I take this to mean that many of those present were somewhat fed up with general claims about game structure and form, preferring instead more situated and player-oriented approaches (see also Jesper’s discussion on essentialism/formalism)
While I agree that the balance today is too heavy on the formal side (forgive the confused metaphors) I don’t see formal approaches as invalid in any way. My disciplinary background is a combination of formal approaches (film studies/analysis) and user-oriented approaches (empirical media studies). The two approaches can supplement each other quite well, as I will attempt to demonstrate in my own dissertation.
Having unfortunately missed Erml and Mäyrä’s presentation I was reading their paper. As a small experiment here are my think-aloud notes.
They say:
There has been a relative boom of games research that has focused on the definition and ontology of games, but its complementary part, that of research into the gameplay experience has not been adopted by academics in a similar manner. This is partly due to the disciplinary tilt among the current generation of ludologists: a background in either art, literary or media studies, or in the applied field of game design, naturally leads to research in which the game, rather than the player, is the focus of attention.
Indeed, indeed.
Yet, the essence of a game is rooted in its interactive nature, and there is no game without a player.
A curious sentence. The ‘essence’ component is arbitrary, it makes no sense that I can discern. No game without a player? I have the board game Risk in the next room. There are no players nearby. But Risk is still a game. Weird.
Human experiences in virtual environments and games are made of the same elements that all other experiences consist of, and the gameplay experience can be defined as an ensemble made up of the player’s sensations, thoughts, feelings, actions and meaning-making in a gameplay setting. Thus it is not a property or a direct cause of certain elements of a game but something that emerges in a unique interaction process between the game and the player. This has also led to suggestions that games are actually more like artefacts than media.
Err.. implying that experience of media is not “an ensemble made up of the player’s [user’s] sensations, thoughts, feelings, actions and meaning-making”…? Odd.
People play games for the experience that can only be achieved by engaging in the gameplay
Do they? I’m not sure if I do, personally. What players?
After enough effort and repetitions the player can get to a point where she masters the game and game playing eventually reaches the point of automation and does not feel so fun any longer. Thus, games can be considered as puzzles that the players try to solve by investigating the game world
I think that’s much too broad, depends very much on the genre.
On the contrary, the children thought that the emotional immersion and involvement in fiction was typically stronger for them while reading a good book or while watching a movie.
The authors speak here of player experience which they have studied by observing/interviewing children and their non-playing parents. Interesting observation.
Our research suggests that the gameplay experience and immersion into a game are multidimensional phenomena.
Okay, this is a personal hobby-horse of mine: What data would you need for your research to suggest otherwise?
“Through in-depth participant observation of the details of playing we have found the gameplay experience to be a simple, monocausal one” – not likely.
It’s an interesting paper. The authors go from qualitive data to survey trying to “validate” the former results and find a way to ask players about immersion. The authors are well-read. For my personal taste, I would have preferred more discussion on the methods applied. Ask people about their level of immersion? Maybe, but I would have liked to see a discussion of alternative approaches.
Making rather strong methodological claims in the beginning it would have been nice with more discussion on how players can (and cannot) be studied.
I guess I’m generally skeptical of asking players/users/viewers to verbalize/rationalize something which is not normally a conchious process. People are really good at answering questions but the validity of asking someone how he or she makes judgements about credibility, forms trust, makes meaning, plays games etc. is questionable (not to say that I haven’t done it myself). It borders on attempting to outsource the analysis to the test subjects/respondents. In general, a respondent can answer questions but the researcher should analyze the data (e.g. interviews) in order to answer the research questions.
Of DIGRA things to come
This year’s DIGRA conference is almost upon us. All in all, I much enjoyed the previous instantiation, and will be looking forward to Vancouver surrounded by game research greatness.
In particular, I’ll be looking forward to (although I have not yet read the papers):
Styles of Playing Violent Video Games: An Individual Differences Research Methodology
Amanda Bolton, Gregory Fouts
Addressing Social Dilemmas and Fostering Cooperation through Computer Games (full paper)
Mark Chen
Gaining Advantage: How Videogame Players Define and Negotiate Cheating (full paper)
Mia Consalvo
The “White-Eyed” Player Culture: Grief Play and Construction of Deviance in MMORPGs (full paper)
Holin Lin, Chuen-Tsai Sun
/hide: The Aesthetics of Group and Solo Play (full paper)
David Myers
Law, Order and Conflicts of Interest in Massively Multiplayer Online Games (full paper)
Daniel Pargman, Andreas Eriksson
A Brief Social History of Game Play (full paper)
Dmitri Williams
Oh, and then of course there’s TL Taylor’s keynote and Jesper Juul’s dissertation talk – not to be missed by anyone who don’t have the pleasure of their everyday pleasantness.
But all in all it seems those Vancouver days will be quite packed.
BTW, here’s my own paper abstract and the full version.
Dr. Egenfeldt I presume?
In 20 minutes Simon Egenfeldt-Nielsen will be defending his PhD dissertation (preliminary version) here at the ITU (Auditorium 2).
All are welcome.
Update:
As we see here the candidate assumed a rather laidback position, a position not really changed throughout the event.
The panel consisting of David Buckingham, Jørgen Bang, and Espen Aarseth convince the candidate that they are really nice guys after all.
Oh, the media…
Last week I had the pleasure of speaking at a public library as part of the nicely idealistic “Day of research” (where researchers meet “the public”). I spoke about media panic, public perceptions of games and of games as media/art.
Business-oriented Danish daily newspaper Børsen was there covering the event. Let me quote one of the funnier captions in this Tuesday’s edition: [Below a portrait of yours truly, worthy of early German movie expressionism] “PhD student Jonas Heide Smith of the IT University has no problem with violent and crime-glorifying computer games like ‘Grand Theft Auto’ which is about stealing cars“.
The article itself has a few confusing points and a Jonas Heide Smith quote that initially made me sigh deeply: “Discussions about giving government support to computers is far more serious than it was five years ago”. Now, of course I said computer games, not computers. But on second thought, is it so outrageous? After all, the poor machines are slaving away day after day under our desks – are they not in fact entitled to government support? Where is the minister of equality in all this?
Considering the number of individuals entitled to government support in this country the thought is hardly outlandish. If Blade Runner had been made in this country, the big question would of course had been: If entities have memories and emotions, how can we then deny them government support?
Videogame doctors
A recent ill-informed CNN money article asked “What’s next: a Ph.D. in video gaming?“
Well, duh! – but I started a small count and actually, the number of game PhD’s to be is quite impressive.
Below is a list of people that I can think of, top of my head, who are speeding towards ludic doctor-hood.
But first the ones who made it (strong focus on games only):
– Mary Ann Buckles (see post on Ludology.org)
– Espen Aarseth (no decent link, as Dr. Aarseth believes the WWW thing will blow over)
– Lisbeth Klastrup
– Jesper Juul
– Lars Konzack
– Dmitri Williams
En route (in order of randomness):
– Gonzalo Frasca, IT University of Copenhagen
– Miguel Sicart, IT University of Copenhagen
– Simon Egenfeldt-Nielsen, IT University of Copenhagen
– Sara Mosberg, IT University of Copenhagen
– Troels Folmann, IT University of Copenhagen
– Jonas Heide Smith, IT University of Copenhagen
– Chek Yang Foo, Curtin University of Technology
– Mirjam Eladhari, Gotland University
– Elina Koivisto, Nokia Research Center (Finland)
– Lisa Galarneau, University of Waikato
– Constance Steinkuehler, University of WisconsinMadison
– Kristine Jrgensen, University of Copenhagen
– Gitte Stald, University of Copenhagen
– Charlie Breindahl, University of Copenhagen
– Anne Mette Thorhauge, University of Copenhagen
– Marinka Copier, University of Utrecht
– Christian Ulrik Andersen, University of rhus
– Julian Kuecklich, Ulster University
– Peter Zackariasson, Ume School of Business and Economics
– Laurie Taylor, University of Florida
– Sean Fenty, University of Florida
Okay, this list is hopelessly incomplete. Please tell me some of the names that my tired brain didn’t come up with.
The package has been delivered… I repeat…
One should not fail to mention that esteemed former PhD student, long-time Age of Kings show-off and much besides, Simon Egenfeldt-Nielsen, handed in his massively multi-page PhD dissertation on games and education quite recently.
We who are about to write salute you.
Update: Simon’s timely thesis will be the third game dissertation from our center. The two first were Lisbeth Klastrup‘s Toward a Poetics of Virtual Worlds and Jesper Juul‘s Half-Real (warning: Pretty big PDFs).
Code begets community now online
Daniel Pargman’s fascinating PhD dissertation Code begets community is now online.
It was a great piece of inspiration for me when I did my master’s thesis.
Dr. Klastrup’s dissertation
Lisbeth Klastrup’s dissertation “Towards a Poetics of Virtual Worlds: Multi-User Textuality and the Emergence of Story” was just put online. Get it while you can!