Kiss your email problems goodbye

Throughout my thesis writing I found techniques to solve a variety of small-scale IT problems, lifehacks in so many words.
I won’t bore you with them. With one exception: My email setup. Here’s what it achieves:

– No lost emails “ever”, and no need to delete emails
– No more worrying about SMTP servers when on the road (after six months you’ll forget that there ever was a problem)
– The ability to have all one’s emails in one big archive (if you’ve stored your historic correspondence somewhere)
– All this without changing your email address(es)
– Use all your email addresses through one webmail interface
Continue reading Kiss your email problems goodbye

Guess the source

A tiny quiz: Where do you think the following snippet originated?:

“Uncertainty is becoming a basic condition, a human, existential condition that we cannot run nor escape from… We must participate in a discourse on the premises of uncertainty and examine and seek out meaning and options in dialogue and relation to others, in order to find a solution to the, in this time, complex issues.”

No, I’m sorry, you were wrong. This is an excerpt from a newsletter from my daughter‘s kindergarten.
Be honest with me, would you say it’s time to panic?

Reverse rhetorics

I’ve become acutely interested in argumentation in preparation for the course on Digital Rhetorics (Danish course website) I’ll be teaching next semester. On that note, I found the following quote quite interesting:

One of the most basic laws in the universe is the Second Law of Thermodynamics. This states that as time goes by, entropy in an environment will increase. Evolution argues differently against a law that is accepted EVERYWHERE BY EVERYONE. Evolution says that we started out simple, and over time became more complex. That just isn’t possible: UNLESS there is a giant outside source of energy supplying the Earth with huge amounts of energy. If there were such a source, scientists would certainly know about it. [emphasis added]

… not to say funny.

A canon of significant games

Some time ago the Danish minister of culture initiated an effort to establish a series of cultural “canons”, listing the most important works in a range of genre/media.
This initiative, of course, spurred on all kinds of ignored forms of expression to publish their own lists. And so, along with colleagues from the Danish game researcher network spilforskning.dk and at the suggestion of Multimedieforeningen (the Danish game business association), I have been involved in picking out the 20-something most important videogames ever. In our humble opinion, of course.

And the listed are… (with links to descriptions in Danish):

Our initiative has recieved some attention. For instance: