New numbers from Technorati out. The number of blogs tracked now doubles every 236 days. 55% of the blogs tracked have been active within the last 3 months.
See Sifry’s Alerts
Via Kollaborativ
New numbers from Technorati out. The number of blogs tracked now doubles every 236 days. 55% of the blogs tracked have been active within the last 3 months.
See Sifry’s Alerts
Via Kollaborativ
Ex-co-PhD student Martin Sønderlev Christensen (of nowuseit fame) defends his thesis masterpiece at ITU tomorrow (14:00, Auditorium 4 or 2).
The thesis is here (draft version).
Update:
By stilleben [‘stelle:bƏn] http://www.flickr.com/people/stilleben/
The abstract reads:
Abstract
This dissertation offers a cultural theoretical interpretation of the emergence of personal affective mobile media [PAMM]. By interpreting the apparent cultural changes and representation of mobile devices, the dissertation provides a description that emphasizes a conceptual shift from understanding technology as efficiency to using it affectively.
Writes Charles Authur of The Guardian:
It’s an emerging rule of thumb that suggests that if you get a group of
100 people online then one will create content, 10 will “interact” with
it (commenting or offering improvements) and the other 89 will just
view it.
That’s very fine and interesting, of course. But does anyone know of a credible analysis of motivations for contributing? What makes those 1% tick? What incentives do they face which the silent majority do not?
Via Kollaborativ
The Digital Arts and Cultures 2005 conference CFP was just put online:
The 6th DAC conference invites critical examinations of the field of digital arts and culture, which challenge existing paradigms. We call for papers which examine both theoretical and hands-on approaches to digital experiences and experience design. Since the inaugural DAC in 1998 much has happened, and research has matured from early investigations into the problematic nature of new media towards questions of emergent dynamics, user centered design and various forms of interactivity. At the same time, the realization has grown that users of digital media not only are active participants, but also have to be taken into account at all stages of the design and production of digital experiences
How do practitioners (programmers, artists, designers etc.) cater for this kind of active and demanding user? What kinds of experiences can we create? How can these experiences inform us? How do we as academics analyse and evaluate digital experiences? DAC has always been interested in exploring the ways in which digital media do things that traditional media cannot. We believe that the focus on experience in DAC 2005 will illuminate the possibilities of digital media beyond the functional perspectives of usability. What are the aesthetic and cultural implications of digital design as experience?
– Read the whole thing