New article on videogames and economic game theory

chicken

The Christmas issue of Game Studies has hit the streets. This implies that my own article The Games Economists Play – Implications of Economic Game Theory for the Study of Computer Games has now been revealed.

Here’s the abstract:

It is a source of confusion that economists for decades have worked on “game theory” while studying economic behaviour. However, while not focused on games in the recreational sense this perspective does provide a highly meticulous complementary framework for the understanding of computer game structure and player behaviour. This article attempts to extract useful analytic concepts and insights from economic game theory and to give suggestions for how these might be put to concrete use in the study of computer games. A non-technical introduction is given, the framework is applied to computer games, a brief case study is performed and finally ideas for future research are presented.

What more can you ask for?

And hey, merry Christmas out there.

Game Research summit at ITU, 6 December

Playing the Field: An interdisciplinary game researchers’ summit

ITU; Dec. 6th, room: Aud. 3, 2nd floor.

14:00 Edward Castronova: “Why is this talk so boring?”
14:40 Bart Simon: “Digital Gaming and Local Practices of Social Imagination:
A Report from the Montreal GameCODE Project”
15:20 Coffee break, machine in 2D
15:40 Ian Bogost: “Platform Studies: computers and other neglected topics in
game research”
16:20 short break
16:30 Panel discussion: Where are “we” going? And how?

Jane McGonigal lectures at ITU, 30 November

The glory of Ørestaden

The Center for Computer Games Research (game.itu.dk) is happy to
present:

Jane McGonigal, a world-leading ubiquitous game designer and researcher.
She will lecture at ITU on November 30th (16:15, Auditorium 2)

The title of her presentation is “This Might Be a Game! Pushing the
limits of ubiquitous play”

For more details about her talk and bio, see:
http://game.itu.dk/events/mcgonigal.htm

For any enquiries, please contact Gonzalo Frasca at frasca@itu.dk

The lecture series are an event of the Center for Computer Games
Research – game.itu.dk
IT University of Copenhagen

First European symposium on Computer Games and Emotions

… will be held at ITU on Monday 27.11.2006.

From the official page:

Monday November 27th 2006, 8:30-16:15

IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen s, Auditorium 2. How to get here.

The emotional dimension of computer games has has in the recent years became a popular focus for game research and development. While new games appear dubbed as “emotional rollercoaster rides”, academic research projects attempting to understand games and emotions pop up on the fields of game studies, psychology and HCI, to name a few. Even if one does not subscribe to David Freeman’s statement that the next revolution in games is emotional, the topicality of emotions as both a subject and an approach for computer games research seems evident.
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